Post by Principal Sash on Jan 31, 2014 13:59:02 GMT -5
General Battling
1. Put this information about your battling Pokemon at the end of each post (including mods with wild Pokemon):
Icon
Level
Attacks
Abilities
Hit By
Used
Health
Code:
[img][/img]
Level:
Attacks:
Abilities:
Hit By:
Used:
Health:
You can out in more information if you wish, but this is what is required.
2. Your Pokemon may dodge attacks, but do not make this happen every time. Be fair and reasonable.
3. Your Pokemon may only use one damaging attack. It may use more than one attack if the second is non-damaging. For example, Growl and Bite could be used together.
4. Your Pokemon's health is on a scale from high green (healthy) to low red (almsot fainted fainted). This is the scale: high green, green, low green, high yellow, yellow, low yellow, high red, red, low red, fainted. Use your best judgment when determining how much health to take off. Again, be fair and reasonable.
5. If your Pokemon defeats another Pokemon whose level is two or more higher than it, it gains 3 levels.
If your Pokemon defeats another Pokemon between one level less and one lever above it, it gains 2 levels.
If your Pokemon defeats another Pokemon whose level is two or more lower than it, it gains 1 level.
If one Pokemon has an advantage, act like that Pokemon is one level more than it really is.
If you are battling another trainer, your Pokemon automatically gains 1 level if it faints.
If you are battling another trainer, add 1 level to the number of levels your Pokemon gains (in addition to what is listed above based on the levels of the two battling Pokemon) if your Pokemon causes your opponent's Pokemon to faint. Your Pokemon gains one level for fainting to another trainer's Pokemon.
6. An admin or mod will inform you when your Pokemon learns a new attack. A Pokemon can only know 10 attacks at a time. If it learns more than this, it must forget a previously learned attack. A Pokemon may only know 8 natural moves and 8 TM moves at a time. Starting at level 1, a Pokemon may only learn a TM move once every 10 levels.
7. An admin or mod will tell you when your Pokemon is ready to evolve. If you do not want your Pokemon to evolve, you must purchase an everstone and use it on your Pokemon.
Contests
1. Contests will be held four times a year. The sign up list will be posted well in advance.
2. Any student can take part in a contest, not just aspiring coordinators.
3. In the first round, it is your job to show off your Pokemon's beauty and skills in the best way possible. Each staff member will rate your performance on a scale from 1 to 10. This is your chance to get creative.
4. The number of competitors chosen to the second round will depend on how many coordinators performed in the first round. The number of second round competitors will always be a multiple of four.
5. In the second round, coordinators battle against each other until only one trainer is left. Each coordinator starts off with 100 points. You must put the number of points you have under the health of your Pokemon. The secret word is 'mudpie.' For each level of decrease in health (ex. green to low green) you lose 8 points. You must also subtract a few points if your opponent's move does a good job of showing off its beauty and skill. This is subjective, so try to be fair. A moderator can intervene if necessary.
6. In a contest battle, each coordinator gets to make 6 attack posts. Once both sides have used up all their posts, the contest is over and the trainer with the most points wins. If a Pokemon faints before the time is up, victory automatically goes to the remaining Pokemon and trainer.
7. The two Pokemon in a contest battle must be within two levels of each other.
8. Both Pokemon in a contest battle earn one level for competing. The victorious Pokemon gains one additional level if its opponent is still able to battle when the time runs out. If its opponent faints, the victorious Pokemon gains the levels it normally would in a battle.
If you have any questions, message a staff member.